Not everything works in YEngine. 🔼
OpenSim devs can't do anything right. lol
reported=2022-04-08 07:38:25
reporter=onefang
priority=immediate
category=Bug
severity=major
resolution=open
2022-04-24 19:23:10 onefang: It's inconsistent, after much time recompiling and resetting, and even trying it out in XEngine on a 0.9.2.0 grid, it just works sometimes, and other times not.
Not to mention being 300 times slower, possibly coz of my speed ups.
I even saw a divide by zero, but only once, could not reproduce it.
I gave up. lol
2022-04-26 20:40:47 onefang: OK, looks like the rate of linked messages at start up is overwhelming YEngine, and some are being dropped.
Maybe try sending those theme and settings ones as big blobs instead of lots of tiny blobs.
That worked. Seems YEngine is being quirk for quirk compatible with SL, and SL says it might drop linked messages if there's too many in the queue.
2022-04-28 06:11:37 onefang: Now it looks like osMessageObject() is doing the same, dropping messages. So the wearer's movement keys are not all getting through, though the riders keys work fine.
llMessageLinked() is to blame again. Fixed.
2022-04-28 06:12:16 onefang: I was able to reproduce the divide by zero, and commented it out, was unused code anyway.